A1: Independent Games Project
Monday November 6th.
Research.
The location of where this will all take place within Doxford park, Sunderland. I picked this place specifically due to the magical potential of forests.
To apply to the brief, I want to have the bright colour pallet of the Splatoon franchise with the style of Zelda: Tears of the kingdom. Providing the highly coloured game colour that Nintendo is known for towards the mild realism of the recently released Zelda game.
I enjoy the appeal of the images 1 and 2's scythe blades. I also like the magical aspect of the blade clamp within the 3rd image. For the scythe as a whole, I want to do the mix of what I mentioned prior along with the end of the snath of image 3.
The shield however will be a sort of a potion on which will form a shield as you pour the liquid out. It will be a temporary shield and be able to be 'broken' and mildly translucent.
I am in favour of the idea of having items inside of the potions to make them look more pleasing and differentiating to see rather than just a recoloured liquid I do also like the abnormal potion bottles it provides a contrast to the stereotypical potion glass that you see within many games. It in addition, this can link to the wing on the fairy tonic elixir from Tears of the Kingdom making it stick out to the player as they see this.
As for the shield itself however, it will resemble like the liquid colour perhaps having different shades of that colour accompanied by the object within the potion. As a reference I do quite enjoy the look of the royal shield along with the knight's shield from Tears of the Kingdom with how they have a recognizable logo or centre piece.
I began to create a Trello to keep alert on what I need to still do. Using the Kanban method throughout the three different categories it will allow for some planning and reliability. The colour coordination allows me to understand what category it is within without needing to read the name.
The colours mean the following;
Gray is Pre-production,
Red is Modeling,
Green is Animations,
Purple is Coding.
Wednesday, November 8th.
Stylized Character 3D Modelling-Preproduction.
Monday, November 13th.
I cleaned up the outlines of the potion and added the solid base colour of it along with the shading of the potion. I had as well updated the potion art to 'done'.
Wednesday, November 15th.
Pseudocode.
Wednesday, November 22nd.
A1.2; Explore and develop problem solving skills. A1.3; Explore and develop creative and technical skills.
Using a combination of the extrude tool, manipulations and the insert edge loop I started to create just the head of the monster. I used the smooth preview to see how it will look as I model it. All using the box modelling method. I did have to cut the amount of horns on the antlers due to wanting to simplify it for my first time doing this. The skull could be improved upon due to its shape and structure. 
Using a combination of the extrude tool, manipulations and the insert edge loop I started to create just the head of the monster. I used the smooth preview to see how it will look as I model it. All using the box modelling method. I did have to cut the amount of horns on the antlers due to wanting to simplify it for my first time doing this. The skull could be improved upon due to its shape and structure.
Monday, 20th November.
Wednesday, 22th November.
Thursday, November 23rd.
Monday, 27th November.
Monday, 3rd December.
Monday, 4th December.
I UV unwrapped the scythe to prepare it for texturing.
Tuesday, 5th December.



I UV unwrapped the Shield and potion to prepare it for texturing.
Monday, 11th December.
I had added a new section to the Trello that being the texturing, blue and added the scythe to 'done' and
Tuesday, 12th December.
Monday, 20th December.
This AI script sets the AI controller to the variable of myContoller. It also allows it to follow the player.
Wednesday, January 10th
I've learnt that character modeling goes through several iterations of drawing before the final concept is chosen. The use of box modeling allows it to have good typology.
Comments
Post a Comment