PBL Halloween Game
The Halloween game
This is my first project of using both Unity and Maya.
Getting used to Unity:
Shapes, moving and manipulation
To start to gain an understanding of Unity and it's features, I manipulated the cubes and cylinders provided to create a small world with not much of an idea as of that moment in time. This is just because of being new to Unity. I manipulated and copied the cubes and cylinders to the shapes I wanted.
I started to get myself more comfortable with the lighting mechanics starting with the directional light, on which I have decided to make it more darker to provide a suitable environment. In contrast, using a spotlight to enlighten the building compared to the environment to provide a feeling of solace within the darkness that is the outside.
We have decided to use Trello as a tracking system for easy tracking of how people are getting on within the group of five other people. It also allows for home use as it is multiplatform document site Trello uses the popular method of Kanban. We are able to highlight tasks that have a higher priority in contrast to others.
We had started to plan out game ideas and concepts for the character and enemies.
Game Ideas
- The concept is Halloween and horror.
- This is set in the present day.
- The setting is within either a Haunted house or an abandoned church. surrounded by a graveyard.
- Their purpose is to exorcise the extraterritorial beings within the place.
- The goal is to exorcise the place for repurposing.
- There will be a good ending and a bad ending.
- The enemy's and bosses will be of the following; Ghosts, Demons and mimics that when it kills people it will steal that persons face and voice.
- The enemy's can be based around fears.
- Start at the graveyard
Good ending | Bad ending |
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Character Concept.
Gender; Male,
Age; 19-21,
Ethnicity; White British,
Race; Human,
Job: Apprentice in exorcism.
Enemy concepts:
Pumpkin Zombies:
- 'Clothing' are made from a mixture of moss and leaves.
- Some are crawlers.
- Rotten ones are able to use a whip while none rotten spit seeds at you.
Using Maya
I have used the manipulation of faces vertices and edges to start creating a lantern
Inserting edge loops, allowed me to manipulate the cube-like structure of the structure prior.
I've started to learn about UV unwrapping and texturing of the items in Maya by using Photoshop to create the images that would be required to create the corresponding textures.I did have difficulties with understanding the texturing aspect however within the end I was able to use the UV mapping to start on the process.
To connect the foot to the leg I used the bridge and connect tools.
This allows the object upon collision to destroy the object it had hit. If it hits the player however then the object will destroy itself. This provides danger to the player.
These two pieces of code allows for collectables to be collected and to destroy itself upon contact along with increasing the score of the player.
The first few lines of text allows the storage of the information required for the rest of the code. Lerp allows for linier interpretation. While Delta time allows for the constant movement between each from no matter the FPS.
Using the transparency to see the through the cube, I started to model the first rotten pumpkin enemy. I then started to line up the vertices to wherever I thought would fit the proportions of the pumpkin people allowing dimensions rather than a blocky cube.
To connect the foot to the leg I used the bridge and connect tools.
Coding.
This allows the object upon collision to destroy the object it had hit. If it hits the player however then the object will destroy itself. This provides danger to the player.
These two pieces of code allows for collectables to be collected and to destroy itself upon contact along with increasing the score of the player.
The first few lines of text allows the storage of the information required for the rest of the code. Lerp allows for linier interpretation. While Delta time allows for the constant movement between each from no matter the FPS.
This is the link to the games trailer along with who created the assets used within the game.
https://youtu.be/vbRDDry3eec?si=pJfCDyjNpOZYK_WM
Personal summery
What I felt could have gone better if I didn't take 3-4 days on an asset that ended up being unusable instead of having only a singular asset for the game due to the set back.
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